CreateStakingPoolArgs: {
    cooldownDuration: beet.COption<beet.bignum>;
    endTime: beet.COption<beet.bignum>;
    lockType: beet.COption<LockType>;
    maxRewardsDuration: beet.COption<beet.bignum>;
    minStakeDuration: beet.COption<beet.bignum>;
    name: string;
    resetStakeDuration: beet.COption<boolean>;
    rewardsDuration: beet.COption<beet.bignum>;
    rewardsPerDuration: beet.bignum;
    startTime: beet.COption<beet.bignum>;
}

Type declaration

  • cooldownDuration: beet.COption<beet.bignum>
  • endTime: beet.COption<beet.bignum>
  • lockType: beet.COption<LockType>
  • maxRewardsDuration: beet.COption<beet.bignum>
  • minStakeDuration: beet.COption<beet.bignum>
  • name: string
  • resetStakeDuration: beet.COption<boolean>
  • rewardsDuration: beet.COption<beet.bignum>
  • rewardsPerDuration: beet.bignum
  • startTime: beet.COption<beet.bignum>

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